Art Director
I do whatever it takes to make the game look the best it can. That entails spending a lot of time talking to people and making sure we are working towards a common visual style, painting key art pieces for use as visual touchstones, as well as doing a lot of tweaking of the overall look. I also do our promotional art, quite a bit of 2D art, and even some shader / postprocess programming. I also like sailing and long walks on the beach.